KEYFACTORS
- Courage
- Eyes on the ball
- Head with the forehead
- Contact above the middle of the ball
- Power from correct stance: mouth closed, legs, torso and neck
- Arms to assist guiding the ball onto the head
- Looking for space at the near post, far post and middle of goal - glancing
and power headers
ORGANISATION, DIRECTION AND PROGRESSION
- A. XI serves to oneself and tries to score past X2
- X2 continues this sequence to XI
- When confident X2 serves to XI
- Standing, jumping and diving headers
- Progress to 2 v 2 movement of the players
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A. 10 x10
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| HEADING: FOR GOAL
KEYFACTORS
- Courage
- Eyes on the ball
- Head with the forehead to glance the ball
- Contact with the side or bottom of the ball
- Move to the ball
ORGANISATION, DIRECTION AND PROGRESSION
- B. X3 serves to X2 who attempts to glance the ball past Xl
- Xl serves to X2 who attempts to glance the ball past X3
- C. Progress into 2 V 2
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B. 10 x 10
C. 10 x 10
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HEADING: RELATED PRACTICE
THROW HEAD CATCH
KEY FACTORS
- Be alert when possession is won - setting up play
- Movement of players to create space
- Movement of player to exploit space
- Near post, far post and split runs
- When the ball arrives - technique is used
- End product
ORGANISATION, DIRECTION AND PROGRESSION
- 5 V 5 or 6 V 6
- Free zone to set play up (5 yards)
- If the ball goes to ground then possession is lost to the other team
- If the ball is caught after a throw then a penalty is awarded to the other
team
- To keep the game fast and flowing don't allow players to take their time
over penalties (ie a 10 second rule)
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Examples.
- Xl making a near post run
- X3 making a far post run
- 0 X4 making a split run
- X2 makes a run to draw 06 so that X3 can exploit the space left
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HEADING DEFENSIVE
KEY FACTORS
- Courage
- Eyes on the ball
- Head with the forehead
- Contact with the bottom of the ball
- Power from correct stance mouth closed, knees bent and attack the bottom
of the ball
- Go for height
- Go for height and direction and put your own name on the ball
- Decision making with the attacker and other defenders
ORGANISATION, DIRECTION AND PROGRESSION
- A. Xl and X2 serve themselves and see how high they can head the ball
- Xl heads high then X2 tries to head the ball as it descends putting own name
on the ball
- B. Xl serves to X2 who heads the ball over 01
- 02 can attack and return header
- C. 01 serves the ball high into X grid. X players decide who Will
attack the ball
- 04 starts by being passive
- D. Sl-S4 serve the ball in high to the prime target area
- Decision between GK and Xl, X2 as to who attacks the ball. Sl-S4 follow in
for rebounds and return crosses
- Add 01& 02 then X3 & X4
A.
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| B.
C.
D.
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The Coaching
Companion |