Organisation
- Balls on the outside of the pitch and in both
goals.
- Have some free play. After you have made your first coaching point let
them play and let it come to a natural end. Let them walk back to the
starting positions if this session is needed.
- When in free play get it sorted early.
- How do we try to work. 1, 2 or 3 players.
- Coaching formula. stop, demo, rehearsal, live.
- Logical progressions.
- Make your way of stopping play know
Make realistic stops and remember to balance
the sides the free kicks are taken from (not all down on one side). You should stand around the ball, just behind or in line so you have a clear
view of the picture. Do you want to put restrictions on the defending team
e.g. they cannot tackle. Do you want to put conditions on the attacking team
e.g. play the ball to the center forward as soon as possible. Let the play
go for a while let them feel that they are in a game. Work on the ball, delivery,
movement, away, next group of players, observation skills.
Think about who is your best dead ball specialist, who is the best dead ball
team you have played against. Why are they the best ? If they give the ball
away cheaply they will be punished so concentrate.
Starting Position 1
A free kick in the mid third
Put your hand on the ball, to show its not moving and
so players around know that you are ready to take it.
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Take the kick as quickly
as possible, don't let the opposition get back or into line if you can avoid
it.
Starting Position 2
In a wide position
- How many players do we need around the ball, 1 or 2.
- If its an inswinger aim
with lots of pace into the front of the six yard box, if everybody misses
it then it goes in.
- Work on getting players in the near, middle and back post
areas.
- If they put a zone marker between the ball and the near post, can we
put a player in front of him.
- Get the attacker to step on the defender, don't
give him a run to clear the ball.
- If there is no-one there then don't put
someone in there. Can he roll the defender and get a turn in.
- Disguise your kicks
Inswingers
Player 2 holds two hands up to show intention.
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- Player 1 casually runs at the ball and then walks over it.
- Player 2 makes a run at the ball like he is going to take it, but
runs over the ball.
- Player 1 then moves around and takes the kick.
- Player 1 should be close to the ball when player 2 runs over the
ball
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Outswinger
Player 1 holds one hand up to show intention
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- One goes over, one takes
- Player 1 runs over and carries on into the box.
- Player 2 takes the kick quickly after player 1 has run over the
ball.
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Central Position
- The ball must come in flat, try only a short run up.
- Can you get it wide early.
- Do they play counter attacking. If so can we get a player to
block, obstruct the keeper?
- What about substitutes, do they know what they are doing, do we need to change
the kick?
- If you have a good technician do you need elaborate free kicks?
- What happens if you put a wall in front of their wall or next to it?
Key Points
- Organisation.
What's my job. Know your job, space or man.
- Awareness
Keepers position, players, defenders and wall.
- Delivery.
You need a left/right footer who can deliver the
ball where you want. At top level 8 times out of 10. Can they hit an area.
Do we need an inswinger, outswinger, chipped
into the near post or whipped in. Variation, pace and disguise.
- Attack the ball/Movement
You have to have players to attack the ball. Any
contact, be brave. Instructions, numbers, blocking. Look for knockdowns
etc.
- Secondary ball.
Can we regain possession and score?
Can they and do they counter attack quickly? Obstruct the keeper and make
sure players are switched on.
Defenders at back, one behind and one in front.
- Be bright.
Is it a quick free kick, are we taking our time.
Look at the kickers decisions..
Who's coming up, are the best header's in the best position.
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