Organisation
- 8 v 8,
- You must create crossing opportunities.
- Remember to play
down both sides.
Starting Positions
- Early cross, Winger losses the Ball to the full back who crosses early.
- Bye line, Defender losses ball to the Winger who gets to the bye-line
and crosses.
- Wherever they like. Let play go and encourage crosses.
Key Points
1. Starting Position.
If the ball is out wide the Goalkeeper should be positioned nearer the back
post, just off centre like in diagram 1. Because it is far easier to go forwards
than it is backwards. The goalkeeper should get some distance (should be a
safe distance) off the goalline so he can get further forward. He must have
an open stance, to be in a position to see all the play even the backpost for
blind side runs.
2. Communication, supporting the defence.
Don't let the defence drop too deep. Get the defence to hold lines and make
play predictable. It is important to work in a common language which everybody
understands. Recommended holding lines are,
-
Edge of the penalty area. If the play is 10-15yds out get them
to hold the edge of the penalty area. Communicate either "up to the edge"
or "hold the edge" ( Diagram 1).
-
Penalty spot. If the play is just outside or on the edge
of the area then hold the penalty spot. Communicate either "up to
the spot" or "hold the spot" (Diagram 2).
-
Six yard line. If the ball is between the penalty spot and the
six yard box then hold on the six yard box.Communicate either "up to the
six" or "hold the six" (Diagram 3).
- Level with the ball. If the ball is between the six
yard box and the byeline then you could hold play level with the ball. Communicate
either "level" or "level with the Ball" ( Diagram 4).
3. Decision."Should I stay or should I go". You must judge the flight and pace of the ball. Can
you catch it? and how can you deal with it?
4. Communicate your decision. Either "Keepers" or "Away".
If you decide to stay shout "Away" and get back onto your line to save a possible
shot or header. The further you are from the ball, the more time you have to
make the save. If you decide to come you must get some contact on the ball
however slight.
5. Technique, can you
- Catch.'W' Hand shape. Don't catch the ball at the very highest
point because you become frail and the ball is easily knocked out of your
hands. You should catch the ball in your vision
- Punch. You should get height, distance or width.
- Deflect to safety. If you misjudge the flight you must still get
a touch.
- Technique of Punch. Two handed.
6. Second saves.
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