- Create your starting position the same as for winger crossing, ie an overlap down the
wing.
- The ball must be delivered to the prime target area, you must have quality
crosses for this phase to work,
- so remember observation, decision and technique
of cross.
- Try to vary the crosses and work on both sides.
- Three Attackers and
two Defenders run in and the objective for the Attackers is,
- To get there first. You must outwit the Defenders with your runs.
- To score.
Key Points
- Create space for yourself.
- Pull away from the Defender as with X2, the
Defender must make a decision should he watch the ball or the Attacker.
- Running at the Defenders into the space behind them. Should he turn or
face the ball while running.
- Check, stop and change direction. The easiest run to defend is a straight
run.
- Timing of runs. Arrival or timing of Arrival is critical. Space-Ball-Man
Arrives. The arrival must be as late as possible and fast
- Angle of Run. Angle your run to get into the Ball for a better contact. Arrival = Angle and Timing of Run.
- Technique on arrival. Don't try to hit the ball too hard and don't generate
your own power. Let the ball do the work all you need is good contact.
- Look for the Approach of the Ball
- and the Pace of the Ball.
- Responsibility of Attackers. Make sure they are not standing in a line
because if one misses the ball they all miss it. Decide where Attackers should
attack
- One attacks the near post.
- One the back post.
- End product, Shot or Header on Goal. Use first foot to the ball and guide it past the Goalkeeper. A
Diving header is the most potent weapon because Defenders rarely dive to
meet the ball because of own goals. You must be aware of the position of the
Goalkeeper. Plenty of good attitude. If you don't buy a ticket you can't win
the lottery. So be brave.
Stop turning
and stop forward play
FA Coaching
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